Oh I’m totally doing this. Thanks!!
Oh it looks like they added native support for docker just last year!
Oh I’m totally doing this. Thanks!!
Oh it looks like they added native support for docker just last year!
That is correct. Most people run a dedicated server on thier gaming rig.
I just wanted the excuse to setup a home server.
I want to backup the data and replicate a rebuild on a separate machine. Updated config to point to a better location.
My goal is to be able to rebuild completely from a failed disk. So restore backup to staged location then run the docker config to spin up all my stuff again.
Borg looks good!
50 containers…
I hope I don’t go that crazy.
I’d need a WebUI at that point I can monitor from a Workstation.
The game runs a single core for your game session and multiplayer load. Limit of the game engine.
Happy wife happy life.
Valid observation. I was mainly excited about having an excuse to run a 24/7 server.
That’s! Once I get backups going I can rest my mind since I can avoid an angry wife. She’s the builder and if we lose our house…
Icarus is a little pricey but we both have hundreds of hours of playtime now. Worth it.
Takes a long time to level up but that’s not bad since you slowly learn more about the game as you unlock stuff.
Main tip is to start open world and then do missions from open world.
Its confusing since you need to level up a bit before you can build the contact device to even accept missions!
If you don’t start open world you need to restart your world every mission and that takes time.
So…
Not sure if it’s cross platform. We’ve been having lots of fun with it.
Its interesting in the sense that one person can buy all the content and additional players can just buy the base game and join a “unlocked” server to enjoy everything.
I’ve seen similar pricing models and it’s kind of expensive but evens out the more people play with you.
I find it funny that advanced tech is explained away by you getting support from outer space. Vs games like Ark where you just magically know how to mess with electrical systems.
Starting with stone weapons is annoying but you can earn credits in game to start with 3D printed weapons/tools as you hop maps.
Yeah I thought proxmax didn’t handle containers well. Main reason I’m skipping it for now.
Good to know I can stack it on debian though.
Well shit…
I checked and I had my meter plugged into the wrong device.
Idle is 19w still not bad!
That’s like 2 LED lightbulbs.
Thanks!
I’ve seen a few solutions like this but turned off by cost. This one looks good.
The intent of having a third machine is to allow either one of us to play without bothering the other.
She was hosting and if I wanted to play I’d have to poke her computer. It’s a gaming desktop so it also costs more to run.
This way I can play and leave her alone if she’s busy.
Yes the game is utter garbage.
Even the game dev recommends a dedicated server for multiplayer.
Its so bad that if you put a few hundred hours into single player you’ll end up with performance issues. It has to do with tracking all the changes to the open world. Trees cut, rocks mined and buildings. Link
My electricity costs are among the highest in the USA due to my location. Also surge pricing in the summer due to everyone running air conditioning. This was on a second gen i7 which was a 125w cpu and 1070TI I think. Running nonstop as a seedbox, network share, Plex server and more.
I eventually intend to start some funny stuff I wanted a full OS for.
If I shift my end goal to run in a container then that would make more sense.
I initially went for Debian because I had a deadline for us to get back to gaming together.
I’ve seen loads of people use proxmax. As a windows admin I wanted a OS as a stepping stone.
I run Brazzite on my gaming rig and mint on my daily driver laptop now. Getting there.


Older laptops are not energy efficient.


10.0.0.0/24 master race!
That’s still pretty accurate!!